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Worldline Map

Every draw forks the worldline (divergence); every confirmed purchase merges worldlines back (convergence), resonates into the local region (feedback) and defines the buffer it acts over. Drag to pan, scroll to zoom, click any event to drill in.
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Branch history

divergence convergence feedback buffer suspected known neighbour
Node size = effective worldlines r = R₀·W1/3, precomputed at event time. Divergence W = 2bits·ρlayers with the Frauchiger–Renner floor; convergence W = amount3/2; feedback ρ·W; buffer shell r/√ρ. Equations →

Event detail

Click an event on the map to see its branches and archived context.