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Worldline Map
Every draw forks the worldline (divergence); every confirmed purchase merges worldlines back (convergence), resonates into the local region (feedback) and defines the buffer it acts over. Drag to pan, scroll to zoom, click any event to drill in.
My worldline
Global
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Smooth
Angled
Ensemble average
Observer worldline
Neighbours: shown
Neighbours: hidden
Cones: intersection
Cones: reach only
Cones: off
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Branch history
divergence
convergence
feedback
buffer
suspected
known neighbour
Node size = effective worldlines
r = R₀·W
1/3
, precomputed at event time. Divergence
W = 2
bits
·ρ
layers
with the Frauchiger–Renner floor; convergence
W = amount
3/2
; feedback
ρ·W
; buffer shell
r/√ρ
.
Equations →
Event detail
Click an event on the map to see its branches and archived context.
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